Generate: 5 Wrath per attack
Hurl a hammer of justice at your enemies, dealing 245% weapon damage.
Sword of Justice
Hurl a sword of justice at your enemies. When the sword hits an enemy, gain 5% increased movement speed for 3 seconds. This effect stacks up to 3 times.
Cooldown: 20 seconds
Generate: 30 Wrath
Taunt all nearby enemies and instantly generate an additional 5 Wrath for every enemy taunted. Taunted enemies will focus their attention on you for 4 seconds.
Cleanse
For each enemy successfully taunted, you gain 1073 additional Life on Hit for 5 seconds.
Cooldown: 30 seconds
Active: Empower the Law, surrounding you and your allies in a shield for 5 seconds that absorbs up to 124,128 damage.
Passive: Recite the Law, healing you and your allies for 10,728 Life per second.
Only one Law may be active at a time.
Wings of Angels
Active: Empowering the Law also increases movement speed for you and your allies by 50%, and allows everyone affected to run through enemies unimpeded.
Cooldown: 90 seconds
Explode with the power of your order, increasing your damage by 35% and increasing your Wrath regeneration by 5 for 20 seconds.
Prophet
Gain 150% additional Armor while Akarat's Champion is active.
The first time you take fatal damage while Akarat's Champion is active, you will be returned to full health.
When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and gain 107,284 Life per Kill for 5 seconds.
This effect may occur once every 60 seconds.