Generate: 4 Hatred
Shoot a spread of bolts that hits the primary enemy for 200% weapon damage and two additional enemies for 100% weapon damage.
If an enemy is in front of you at close range, you will backflip away 5 yards.
Requires Bow
Focus
Instead of backflipping, increase Hatred generated to 7.
Evasive Fire's damage turns into Cold.
Cost: 40 Hatred
Fire a cluster arrow that explodes for 650% weapon damage as Fire into a series of 4 additional grenades that each explode for 250% weapon damage as Fire.
Requires Bow
Maelstrom
Instead of releasing grenades, release up to 3 rockets at nearby enemies that each deal 450% weapon damage as Cold. You gain 2% Life per enemy hit.
Cost: 20 Hatred
Summon a turret that fires at nearby enemies for 280% weapon damage. Lasts 30 seconds.
You may have 2 turrets active at a time.
You gain a charge every 8 seconds and can have up to 2 charges stored at a time.
Polar Station
The turret Chills all nearby enemies within 16 yards, Slowing their movement speed by 60%.
Cooldown: 30 seconds
Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1500% weapon damage over 5 seconds to all enemies in the area.
Requires Bow
Flying Strike
Call a group of 8 Shadow Beasts to plummet from the sky at a targeted location dealing 3800% total weapon damage as Cold over 5 seconds and Freezing enemies hit for 2 seconds.
Cooldown: 30 seconds
Active: Your raven deals an additional 500% damage on its next attack.
Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical.
Wolf Companion
Active: Your wolf howls, granting you and your allies within 60 yards 15% increased damage for 10 seconds.
Passive: Summons a wolf companion that attacks enemies in front of him for 150% of your weapon damage as Physical.
Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%.
Increase the maximum number and charges of Sentries to 3 and number of Spike Traps to 5.