Diablo Hero Wessiles (TheEggman#11421)

Access to BattleNet profil

11/7/2018 7:27 PM

Synchronise

Hero - Us HardCore Monk

Level
70
Paragon
3017
Dexterity
3701.00
Damage
168,619
Attack speed
2.01
Crit chance
5.0 %
Crit damage
Vitality
3240.00
Toughness
70,427,696
All resist
Armor

Kanai's Cube

Name Power
Flying Dragon Kanai
Spirit Guards Kanai

Equipment

Type Name  
Helmet Leoric's Crown Head
Amulet Sunwuko's Shines Neck
Torso Inna's Vast Expanse Torso
Shoulders Lefebvre's Soliloquy Shoulders
Leggings Sunwuko's Leggings Legs
Belt Inna's Favor Waist
Gloves Inna's Hold Hands
Bracers Strongarm Bracers Bracers
Boots Illusory Boots Feet
Left finger Obsidian Ring of the Zodiac LeftFinger
Rift finger Oculus Ring RightFinger
Main hand The Slanderer MainHand
Off hand Little Rogue OffHand

Skills

Generate: 12 Spirit per attack Unleash a series of large sweeping attacks that deal 155% weapon damage as Physical to all enemies in front of you. Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.

Concussion

Enemies hit by Crippling Wave deal 20% less damage for 3 seconds.
Cooldown: 20 seconds Create a runic circle of protection on the ground for 6 seconds that reduces all damage taken by 55% for all allies inside.

Temple of Protection

Allies inside Inner Sanctuary are also immune to control impairing effects.
Cost: 75 Spirit Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage.

Master of Wind

While your vortex is at 3 or more stacks, enemies damaged by Sweeping Wind for 3 consecutive seconds are Frozen for 2 seconds. Enemies cannot be frozen by Sweeping Wind more than once every 3 seconds. Sweeping Wind's damage turns into Cold.
Cooldown: 60 seconds Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.

Soothing Mist

Imbue yourself with water, causing your abilities to heal yourself and allies within 30 yards for 16,093 Life. Heal amount is increased by 4% of your Health Globe Healing Bonus.
Cost: 50 Spirit Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy.

Implosion

Increase the distance enemies will be pulled towards you to 34 yards.
Cost: 50 Spirit Active: Shroud you and your allies with a mystical shield that absorbs up to 62,064 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus. Passive: You and your allies within 60 yards gain 10,728 increased Life regeneration. The heal amount is increased by 7% of your Life per Second. Only one Mantra may be active at a time.

Time of Need

Passive: Mantra of Healing also reduces damage taken by 30% when below 50% Life.
When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds. This effect may occur once every 60 seconds.
The Spirit costs of Mantra activation effects are reduced by 50% and you gain 4 Spirit every second when you have a Mantra learned.
Reduce all cooldowns by 20%.
Damage you deal reduces enemy damage by 20% for 4 seconds.

History

Rift 2 Players

Rank Level Duration Date
1 124 14:55.616 11/7/2018 7:36:28 AM